Amoeba Sports [Buzz]
"Did you hear about the new shooter for the PSN?"
"You mean Amoeba Sports right?"
"Yea that's right, there hasn't been much information released about it"
"From what I understand it's a genre soup title. A shooter + soccer + arcade survival game."
Above is a fictional conversation about a real game that Casey Flach, Charlie Prouse, and myself (Michael Kofman) are developing in the span of two months. Two months for the design, research, tools development, engine architecture, testing and debugging. For most a schedule like this would sound ludicrous but that is in fact what we're doing this month in our SGP course. To make things more interesting, we made the decision to create the game in full 3D, using vertex shaders to simulate cell shading, dynamic particle effects, a robust AI system that I'll talk about in detail at a later time, steering behavior, a dynamic HUD, and so many other features. We are currently at the point of a playable demo, and in the coming weeks I'll have screenshots to wet your appetite. For now here is our dust jacket.
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