Sunday, June 3

Playstation 3's Merit



A recent article on gameindustry.biz titled Striking Balance speaks about the possibilities of a price cut on the system and what if anything it could possible do to improve current sales.

I'm in agreement with Rob Fahey. In fact I really can't say it any better.

The final element which Sony needs to turn the PS3 around, sadly, is one which is in short supply. That element is time.
Time for high definition televisions to become more widespread. Time for games to finish development and woo audiences. Time for services like Singstar and Home to be launched and to mature. Time for Blu-Ray to establish itself, and become a desirable element of the console. Time for the arrogant-sounding and widely reported comments of executives like Ken Kutaragi and Jack Tretton to be forgotten by a vocal audience who don't forgive easily. Time for consumers to tire of their PS2s and look for the next big thing.
Time, sadly, is a commodity Sony may not have in great measure. The Wii continues to build a market - and Microsoft may have slowed down for now, but it would be foolish to assume that Redmond will never learn how to build mass-market games and services.


Having purchased the system only three months after release I am still a proud owner. I have confidence that the system can still produce games that will not be matched on the competition, thanks to the SPUs. I am confident that graphics are still a wowing factor when it comes to gaming. I'm also certain that things like @Home are not a gimicks, and that the internet will soon see a whole new level of interactivity. Modeling a character who looks like yourself than taking it into the virtual GAP store and trying on some thrifts on a virtual "me" is an appealing idea for anyone.

Wishing to contribute to the cause, I'll be one of the first to pick up the dev kit when it's available and create my own extention to called StrayStudios.

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