Monday, December 24

Trouble with DXUT

For those who aren't familiar with DXUT, it's an API that's included with DirectX to be used for games. With convenient functions like DXUTInit( ), DXUTMainLoop( ). It is incredibly enticing and trying to build a Game Architecture based around it is incredibly temping. On the other hand, their is very little documentation on it outside of the MSDN that seems to be heavily DX10 oriented.

I am currently stuck at the fact that dxut.h doesn't have any body definitions for DXUTInit() and I am puzzled by my inexperience. If anyone is familiar with the API please leave a comment, or contact me?

No comments: